An artisan goods expansion mod revolving around the textile arts, including new crops, new items, and a brand new Sewing skill.
OVERVIEWCloths & Colors is a comprehensive artisan goods expansion focused on the textile arts, introducing a line of processes involving weaving, spinning, and dyeing, turning a variety of raw fibers into colorful yarn and cloth using natural dyestuff. And as your skill increases, you'll be able to sew for yourself colorful clothing embroidered with fancy thread - with tens of materials, color choices and clothing type to choose from, there are over 10,000 different combination that you can make! The only limit is your creativity.
Wool (or old newsletters and mummies...) is no longer the only source of cloth; now you can dedicate your entire farm to producing textiles with a wide variety of options, both plant and animal-based!
Choose between large scale textile operations with plant-based options such as flax, hemp, or cotton, or lower yield but much more valuable animal fiber such as wool, cashmere and angora from high friendship goats and rabbits! And with a little luck and effort, you might be able to cultivate silkworms for silk, the most desirable and valuable fabric there is.
Plus, with the new Yarn Spinner, you can choose to spin fiber into yarn balls instead of cloth! Yarn and Cloth have equivalent value, but both will be needed to tailor clothing, which we shall get into soon enough...
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NOTE: Every fiber types will spin into the same vanilla Cloth or Yarn items, albeit with different "flavors" and monetary value (think Apple Wine vs Ancient Fruit Wine). As a general rule of thumb, plant-based textiles are the least valuable, followed by sheep wool (at vanilla values) and other rare animal fiber, with silk being the most valuable.
- Cotton (240g) - Summer/Fall regrowable crop, available at Pierre's after Farming Level 7.
- NOTE: This is the same crop as Cornucopia's Cotton, which the Cornucopia team has graciously allowed me to include in their mod. If Cornucopia More Crops is installed this crop will automatically be disabled in favor of Cornucopia's.
- Hemp (260g) - Summer crop, available at Pierre's after Farming Level 7.
- Flax/Linen (330g) - Spring crop, available at Pierre's after Farming Level 7.
- Nettle (350g) - Forage, can be found growing wild across Pelican Town.
- Wool (470g - vanilla) - Sheep
- Leather (600g) - Putting Bug Meat (or animal meat from mods like Animal Husbandry) into a Meat Rendering Table, purchasable at Pierre's. The process is instant so you only need one table.
- Cashmere (700g) - Enabled if Extra Animal Config is installed. Dropped by goats once per week, independent from Goat Milk. Requires high friendship (~4.5 hearts).
- Angora (820g) - Disabled by default, enabled if "Rabbit's Foot to Angora Wool" is enabled.
- Silk (940g) - Produced from silkworm racks, which in turn requires gathering silkworms and mulberry leaves. Silkworms are rare forest forage after Sewing level 4, or purchased from the traveling cart on Sundays, while Mulberry Fruit Trees (+ Leaf Baskets to collect Mulberry Leaves) can be purchased from Pierre's.
Once you have produced bolts of cloth or balls or yarn, the next step is to dye them in vivid color using Dye Pots, multiplying their value further!
To dye fabric, you need natural dye powders which is acquired via grinding various natural ingredients in the Mill. Sources include wild roots for a deep red, weedy flowers for a vibrant yellow, or the rare Indigo leaves for a deep blue - Emily is more than willing to give you a crash course in natural dyestuff if you have questions on how to procure them. Plus, other colors can be created by mixing the primary colors together, allowing you to replicate almost every hue on the rainbow!
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Dye instructions:
- First, produce powdered dyes by milling certain items using the Mill. See below for dye sources and their value.
- Next, craft and use Dye Pots, machines that take undyed cloth/yarn as input, dye powder as fuel, and produce dyed cloth/yarn as output. Emily will send you the crafting recipe for Dye Pots the morning after the cutscene where she lets you use her sewing machine.
Dye types:
- Red (2.4x) - Wild roots such as Winter Root or Cave Carrots, Red Mushrooms, Madder Roots (spring/fall crop from Pierre's after Farming Level 7), or Brazilwood (wild tree, seed purchasable from Sandy's)
- Yellow (2x) - Wild flowers such as Dandelions or Crocuses, Safflower (summer crop from Pierre's after Farming Level 7), Pomegranates, modded Onion bulbs (Cornucopia/Wildflour/etc.)
- Blue (3.2x) - Purple Mushrooms, Rainbow Shells, Indigo (indoor/Ginger Island crop from Sandy's).
- Black (1.8x) - Squid Ink, Iron Ore, Void Egg
- White (1.6x) - Bleach, purchasable from Pierre's.
- Other dyes like Orange, Green and Violet are created from mixing the above dyes. Their price multipliers are averaged from their ingredients, and their recipes are unlocked as you level up your Sewing skill.
- Plus, there are rumors of rare pigments capable of producing vivid hues unmatched by any other dye, natural or synthetic. Finding them is going to be a difficult task however, so they're only suited for limited production.
With dyed cloth and yarn in hand, you can finally use a sewing machine (either Emily's, or your own after completing her special order) to tailor, embroider and even decorate trendy boutique clothing! You can't wear them unfortunately (otherwise they'd be used clothes, c'mon), but you can sell them for a great price or even gift them like any artisan goods!
With dozens of colors and fiber materials for clothing, embroidery, and decorations, the possibilities are endless - all you have to do is find a combination that is uniquely you.
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- First, you need to craft clothing template items. You learn some of them at Sewing level 2, and more at higher levels.
- Next, put the dyed cloth/yarn in the sewing machine's left slot, and the template in the right. Press the tailor button and watch the magic happen by your own hands!
- With Sewing level 6, you can embroider your tailored clothing with colorful patterns - put the item in the left slot, and colored yarn in the right, and watch as your clothing item becomes even more colorful, and valuable!
- With Sewing level 9, you can further decorate your embroidered clothing with gemstones, following similar steps as above. Produce truly decadent outfits fit for royalty!
Tying it all together is a brand new Sewing skill, representing your experience and mastery over every aspect of the textile arts! Gain experience by using the Loom, Yarn Spinner, Dye Pots or Sewing Machine, and unlock more recipes and mechanics with every level, including powerful professions at level 5 and 10 that takes your expertise to the next level!
See below for details of the skill and unlocks from each.
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Each level increases the processing speed of textile-related machines and how many articles of artisanal clothing you can tailor per day.
- Level 1: Unlocks Yarn Spinner and dye mixing (Orange, Green, Purple)
- Level 2: Unlocks sewing clothing with the sewing machine
- Level 3: Unlocks Silkworm Rack and silkworms will start spawning in the forest
- Level 4: Unlocks even more dye colors (Pink, Cyan, Brown, Grey)
- Level 5: Choose a profession!
- Weaver: Looms and yarn spinners have a small chance to produce extra items.
- Tailor: Sewn clothing can have quality, with higher level increases chance for higher quality.
- Level 6: Unlocks embroidering clothing with colorful yarn
- Level 7: Unlocks more clothing templates.
- Level 8: Unlocks decorating embroidered clothing with gemstones
- Level 9: Unlocks the ability to work with rare, legendary dyes
- Level 10: Choose a second profession!
- Weaver choices:
- Dyer: Dyed cloth and yarn worth 20% more. 50% chance for the dye item to not be consumed.
- Sericulturist: Silkworm Racks produce 1 day faster. 30% chance for a Silkworm Rack to not consume Mulberry Leaves after collecting silk.
- Tailor choices:
- Couturier: Shipping unique combinations of embroidered clothing globally increases the sell price of every item for up to a week.
- Outfitter: Jeweled clothing grants one friendship heart when gifted, and (NOTE: only implemented in the next version of Stardew Valley) does not count towards the daily gift limit.
INSTALLATION INSTRUCTIONS- Install SMAPI, and the following dependencies:
- Then unzip this mod into the Mods folder as usual.
CONFIG OPTIONS- Desaturate Cloth (enabled by default): Desaturates the sprites of plain cloth to make it easier to color flavored variants of and make the sprites more consistent. Disable if you have mods that retextures the cloth sprite that you want to show, or if you want to keep the vanilla cloth item.
- Desaturate Yarn (enabled by default): Desaturates the sprites of plain yarn to make it easier to color flavored variants of. Disable to keep its color scheme similar to vanilla cloth.
- Rabbit's Foot to Angora (disabled by default): Retextures and renames rabbit's foot to Angora Wool, and allows it to be spun into cloth and yarn.
SPECIAL COMPATIBILITY NOTESThe below mods have special compatibility with Cloths and Colors, and is highly recommended:
- Cornucopia More Crops: This mod's cotton crop is adapted from Cornucopia with permission, and is automatically disabled if Cornucopia is installed so there are no duplicate crops. Thank you 6480/Mizu/DraconisLeonidas!
- NOTE: This mod adjusts the crop a little bit - Cotton crops will on average yield slightly more bolls on harvest. This is to compensate for the fact that Cotton-derived cloth is less valuable than vanilla Cloth in this mod.
- Animal Husbandry: The meat rendering table works with animal meat, giving back not just valuable leather but also some bones! Meat from other mods will work too, provided their internal category is "Meat".
- Baubles: Cloths and Colors' Red/Yellow/etc. Cloth will be duplicates of Baubles' own. Not to worry however - this mod changes its crafting recipes to accept colored cloths from either mod, or colored yarn in place of Baubles' colored wool!
- Stardew Valley Expanded + Camel: You can use the Yarn Spinner to spin Camel Yarn and also dye them, carrying over the price modifiers!
- Visit Mount Vapius: You can use Night Silk in tailoring clothing directly - no need for dyeing!
Mods without explicit compatibility listed will mostly work as long as long as they produce the vanilla Cloth item; they just won't get special treatment (e.g. Cloth 'flavors'); other unlisted items will not work out of the box. Any further compat requests are welcome.
ROADMAPThe mod's very much full-featured in 1.0, but there are still more to be done! In future updates you can expect:
- Balance changes - any feedback welcome!
- More templates for clothing
- More cross compatibility with other mods, including gift tastes for modded NPCs
- More artisan goods to craft (pillows? jewelry?)
- Special orders and quests
Source Code