Movement will never be the same! This mod overhauls movement, letting you JUMP over obstacles, SPRINT across the farm, SIT on the ground, WHISTLE, & unleash powerful DASH & JUMP ATTACKS in combat! Many more features & config options too!
-- Movement Overhaul --
✨ Jump!!! ✨ (Default keybind: "Spacebar") This feature introduces a dynamic and highly customizable jumping ability to traverse the world in a new way.
Dual Jumping Styles: You can choose your preferred method of jumping in the settings.
Instant Press: A classic, responsive jump that occurs the moment you press the jump key ("Spacebar" by default).
Hold & Release (Default): Hold the jump key to charge your jump. The longer you hold, the higher & farther the arc of your jump will be, allowing for more skill expression in leaps.
Advanced Movement & Pathfinding: Jumping is deeply integrated with player movement.
Momentum Distance: Your forward jump distance is directly affected by your movement speed. A running start will result in a much longer leap than a standing hop.
Charge Distance: A configurable option (on by default) allows your charge level to also increase your jump distance, rewarding fully charged running jumps.
Intelligent Pathfinding: The mod automatically scans the path in front of you to find the furthest possible safe landing spot, preventing you from jumping directly into a wall.
Environmental Interaction:
Jump Over Obstacles: You can leap over many common obstacles, including fences, bushes, saplings, craftable machines, and even NPCs. This mod also allows leaping over trashcans and mine ladders coz why not?
Strict Collision: The logic is smart enough to prevent you from jumping through solid objects like full-grown trees, cliffs, or buildings.
Configurable Obstacles: You can choose in the settings whether you want to be able to jump over large resource clumps like stumps, logs, and boulders.
"Hop Over Anything" Mode: For fun or testing, you can enable a "cheat" mode that allows you to jump through any obstacle in the game.
Map Maker Support: The mod will respect a custom tile property "Jumpable", allowing you to leap over any tile designated by a map creator.
Horse Jumping & Customization:
The entire jump system, including charging and pathfinding, works seamlessly while you're riding your horse.
Horse jumps have a significantly higher and more powerful arc than on-foot jumps.
The "Rider Bounce" is a configurable slider that controls how much your farmer moves in the saddle during a horse jump for a more realistic or stable look.
You can customize the stamina cost of jumping, the sound effect, the jump's duration, and its base height.
✨ SPRINT!!! ✨ (Default keybind: Double-Tap movement key) This feature adds a versatile and tactical sprinting system.
Three Sprint Modes: You can select from three distinct activation methods in the settings.
Double-Tap (Default): The classic method. Quickly tap a movement key or flick a controller stick (yes controller support) twice for a timed burst of speed.
Hold Key: Sprint for as long as you hold down a dedicated, configurable Sprint Key ("Left Alt" by default).
Toggle Key: Press the dedicated Sprint Key once to turn sprinting on, and press it again to turn it off.
Gameplay Mechanics:
Stamina Drain: Sprinting is powerful but comes at a cost, draining your stamina over time. The rate of stamina loss is fully configurable.
Path Speed Bonus: You receive an additional speed boost when sprinting on crafted paths and roads, rewarding you for building infrastructure on your farm and around town.
Horse Sprinting: You can sprint while on your horse for a massive speed increase. The horse's sprint speed is a separate, configurable multiplier, and a somewhat galloping sound plays for added immersion.
Customization: You can enable or disable the entire sprint feature, change keybindings, and choose from a wide variety of particle effects.
✨ New Combat Overhaul ✨ Movement is now a weapon. This mod adds two new configurable attack types that integrate directly with your new abilities.
Dash Attack:
Unleash a powerful lunging attack by using your weapon while sprinting (or within a brief "grace period" after).
This attack costs stamina, propels you forward, and can hit multiple enemies in your path.
Weapon-Specific Feel: The Area of Effect changes based on your weapon type: a wide, sweeping arc for Clubs, a precise strike for Daggers, and a standard lunge for Swords.
Configurable Cooldowns: The dash has a fully configurable, weapon-specific cooldown, adding a new layer of combat strategy.
Customizable Particles: The dash has its own particle effect, separate from sprinting. You can choose the effect, its volume, and whether it appears as a "centered burst" or a "lagging trail."
Jump Attack:
Execute a powerful aerial strike! Any melee attack performed while in the air during a jump will deal a configurable amount of bonus damage.
✨ Whistling!!! ✨ (Default keybind: "," (Comma key)) This adds a new configurable key to interact with the world around you.
Call pet!:
Whistling will call your pet to your side. If you're on the farm, it will also call any farm animals that meet a configurable friendship level.
NPC Interaction:
Whistling near an NPC will make them pause for a brief period so you can catch up to them!
Annoyance System: Be careful! Whistling repeatedly near the same NPC will annoy them, eventually resulting in a configurable friendship penalty.
Gameplay Functions:
(Configurable) You can set the whistle to attract the attention and aggression of nearby monsters in dangerous areas.
(Configurable) You can choose to hear the whistles of other players in multiplayer, but only if they are in the same location as you.
✨ Sit! :3 ✨ (Default keybind: "." (Period key)) This feature adds regeneration while sitting and the ability to sit on the ground.
Sit on the ground!
Press the Sit Key ("." by default) to sit on the ground!
Spammable for some funny emoting.
Stamina Regeneration:
After a short delay, you will begin to regenerate stamina.
The regeneration rate is different for sitting on the ground versus sitting in a chair, and both rates are configurable.
Immersive Buffs & Interactions: All of these are optional and can be toggled in the settings.
Social Sitting: Sitting near an NPC or your pet for 15 seconds will grant a small friendship boost and display a friendly pop-up message.
Warming Up: Sitting near a lit fireplace or campfire for 5 seconds grants a temporary "Warmed" buff, giving you +20 Max Stamina and +1 Speed.
Meditate for a Buff: (Off by default) Sitting still in the same pose for an extended period grants a "Focused" buff, giving you +1 Luck.
Idle Effects: After sitting still for a while, your farmer will occasionally perform random emotes.
✨ Passive Regeneration (Configurable) ✨ This feature adds passive stamina regeneration for non-strenuous activity.
Stand & Walk Regen: Automatically regenerate a small, configurable amount of stamina after a short, configurable delay when standing still or walking (but not running or sprinting).
Customization: You can enable/disable standing and walking regen independently and set their unique regen rates.
✨ More "Movement" Related Visual & Immersion Overhaul ✨ A collection of configurable features to make the game look and feel more fluid and alive.
Adaptive Animation Speed: Your character's running/walking animation speed will now dynamically match your actual movement speed, making speed buffs and sprinting look natural.
Smoother Turning (Off by default): A REALLY subtle transitional animation is added when quickly changing from facing left to right (or vice-versa). (Why not?)
"Running Late" NPCs: (Configurable) Villagers who get stuck or fall far behind their daily schedule will intelligently speed up and run to their destinations.
Full In-Game Configuration: Every feature is customizable through an extensive menu provided by Generic Mod Config Menu (GMCM).
Live Config Updates: All settings can be changed on the fly (when in the menu screen) and take effect instantly without needing to restart the game. (supposedly :3)
Multiplayer Ready: All visual effects (jumps, sprints, sitting, dashing, whistling) are synced in online multiplayer so others can see your actions.
NPC Exclusion Lists: Two separate, comma-separated exclusion lists in the config allow you to prevent specific NPCs (like Krobus, Dwarf, etc.) from being affected by the "Whistling" and "Running Late" mechanics.
Translation Ready: All text in the settings menu and in-game messages is translatable using i18n.
Expansion-Compatible: Such as RSV, LASV, ES, & SVE!
Probable High Compatibility with other mods! (If you tweak the config well!): Just disable certain features that you think might overlap with other mods!
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