Localized Chinese: Your movement will be completely transformed! This mod revolutionizes character movement, allowing you to jump over obstacles, sprint across the farm, sit down to rest at any time, whistle to summon animals, and even unleash dash and jump attacks in combat! It also includes many more features and extensive customization options. Full multiplayer support!
-- Movement Overhaul -- A Complete Revolution in Mobile Technology --
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Jump!!! ✨(Default key: "Spacebar")
The game features a brand-new, dynamic, and fully customizable jump system, allowing you to explore the world of Stardew Valley in entirely new ways.
Double jump style availableYou can freely choose your preferred jumping method in the settings:
- Instant Press:
One press to jump—classic and responsive. (Default: Spacebar) - Hold to charge (default):
Hold down the jump button to charge up; the longer you charge, the higher you jump.Higher, fartherProvides more technical and operational depth!
Advanced mobile integration and path scanningJumping is closely integrated with player movement:
- Momentum distanceJump distance is affected by movement speed. You will jump farther while running than while standing.
- Charged attack range (configurable)The amount of energy charged also affects the jump distance.
- Intelligent path scanningIt automatically scans the path ahead to find the farthest safe landing point, preventing you from crashing into a wall.
Environmental interaction capabilities!- Overcoming obstacles:
It can jump over common obstacles such as fences, bushes, saplings, machines, NPCs, trash cans, and mine ladders.(I added it because it's fun XD) - Rigorous collision detection:
Jumping over solid objects such as mature trees, cliffs, and buildings is not permitted. - Large obstacles can be configured:
You can choose whether to allow skipping resource blocks such as large tree stumps, large logs, and boulders. - "Skip Everything" mode (cheat):
Want to test it out? Want to jump around randomly? Once activated, you can pass through any obstacle in the game. - Map author support:
It supports "Jumpable" custom tile attributes, allowing map authors to specify jumpable areas.
Horse riding jumps and customization- The jumping system is fully available while riding a horse, including power-up and path scanning.
- The leaps on horseback are higher, more stylish, and more powerful.
- **Rider Bounce** Adjustable: Controls the degree of swaying of the rider in the saddle.
- You can customize stamina consumption, jump sound effects, duration, jump height, etc.
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SPRINT!!! ✨(Default operation: Double-click the arrow keys)
Add a powerful and tactical sprint system.
Three sprint modesYou can select this in the settings:
- Double-click the arrow keys (default):
Double-clicking a direction or lightly pushing the joystick on the controller will trigger a short dash. (Controller supported!) - Press and hold the key.:
Hold down a custom key (default "Left Alt") to continue sprinting. - Toggle Key (Mode Switching):
Press once to turn on sprint, press again to turn it off.
Game mechanics integration- Physical exertionSprinting continuously consumes stamina, and the rate of consumption is fully configurable.
- Road speed bonus:
Running on paved roads grants a speed bonus, encouraging players to build roads. - Galloping on horseback:
You can run at high speed while riding a horse, with the speed multiplier adjustable independently, accompanied by a soft "clattering" running sound. - Highly customizableThis includes button presses, particle effects, etc.
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New combat system: Combat Overhaul ✨Mobility has now become part of the weapon.
The module introduces two brand-new attack methods that perfectly complement your mobility.
Dash Attack- Attacking while sprinting (or during a brief grace period) will trigger a powerful dash slash.
- It consumes stamina, lunges forward, and can hit multiple enemies in its path.
Weapon style differences:- Hammer/Stick: Wide-range sweep
- Dagger: Precision Thrust
- Sword: Standard dash slash
Configurable cooldown timeEach weapon has its own independent cooldown settings.
Customizable particle effectsEffects style, quantity, trailing effect, etc. can all be set.
Jump AttackAttacking in the air can unleash a powerful aerial strike, dealing configurable additional damage!
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Whistling!!! ✨(Default key: "," comma key)
Interact with the world by blowing a whistle!
Summoning pets and animals- Blowing a whistle will call your pet to come closer.
- On the farm, you can also summon farm animals that have reached the friendship threshold!
NPC interaction features- Blow your whistle next to an NPC, and they will stop for a few seconds, allowing you to catch up with them.
- Annoyance System:
Blowing too much will anger NPCs and lower their friendship level (configurable).
Battle Zone Functionality (Optional)- You can set a whistle to attract the attention of monsters.
- You can choose whether or not you can hear other players' whistles in the same area.
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Sit! :3 Sit down! ✨(Default key: "." period key)
Added features for sitting down to rest and recovering stamina.
Sit on the ground!Press the sit button to sit on the ground (you can also press it repeatedly to play with emoticons XD).
Stamina recovery system- After a brief delay, they began to recover their strength.
- The recovery speed differs between sitting on the ground and sitting on a chair, and both can be configured.
Immersive enhancements and interactions (can be toggled)- Social sitting:
Sitting with an NPC/pet for 15 seconds will grant you a small amount of friendship points, and a notification will pop up. - Warmth by campfire:
Sitting near a fireplace/campfire for 5 seconds grants the "Warmth" buff: +20 Stamina, +1 Speed. - Meditation boost (off by default):
Sitting still for a period of time will grant you the "Focus" buff: +1 Luck. - Sitting posture standby effect:
People may make random facial expressions or gestures after sitting for a long time.
✨ **Passive Stamina Recovery (Configurable) ✨ Stamina can be recovered without strenuous activity!
- Standing Recovery
- Walking recovery
Both can be enabled/disabled independently, and their values and startup delays can be customized.
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More mobile-related visual and immersive enhancements ✨- Adaptive animation speed:
The walking/running animations automatically match the actual speed, making the movement look more natural. - Smoother steering (off by default):
Add extremely subtle turning transition animations. - "On the Road" NPC Behavior (Optional):
When an NPC falls behind schedule, it will automatically speed up and run towards its destination.
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General module features ✨- Full in-game settings menu (GMCM)
- Instant Application Settings(No need to restart the game, theoretically: 3)
- Multiplayer supportJumping, sprinting, sitting, dashing, and whistling can all be displayed synchronously in online mode.
- NPC Exclusion ListThis excludes certain NPCs from being affected by "whistling" and "travel speed boost".
- i18n multilingual support
- Compatible with large extensions (RSV, LASV, ES, SVE, etc.)
- High probability of compatibility with other modules(Simply disable any conflicting features as needed.)
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Issues and incompatibilities ✨- Incompatible mobile 与 Split-screen mode :c
- Jumping on building tiles with the "Passable" attribute (such as bridges) may not generate momentum.
- When playing online, the NPC exclusion list must be consistent; otherwise, related bugs may occur.
- Compatibility with other modules is not yet fully clear – feedback is welcome!